![]() It then burrows through to the inside surface, where it is visible only as a faint discoloration (DC 20 Perception check to find it). The person attuned to it can look through it at any time.īurrowing Ear - This ear shaped glyph can be placed on the outside surface of a wall, ceiling, or floor. Breaks after useīurrowing Eye - This eye shaped glyph can be placed on the outside surface of a wall, ceiling, or floor. Master Skeleton key - open any lock that DC is under 25. (Alternatively you can have these limits removed, and treat the more extreme age categories as if having penalties or the like).Ĭoin of stealing - when put into a purse, it will teleport back to the previous owner in 10 minutes along with other coin in the purse.Ĭoin of golden purse - when put into purse, will make everyting else you put into the purse look like gold Venerable character always become Old and can never progress from this effect. Young Adults always become Adults and can never regress from this effect. (Young Adult – Adult – Middle Age – Old – Venerable). The consumer's age range shifts one step away from where it was at, there is a 50% chance it increases, and a 50% it decreases. Ointment of Aglessness: This curious paste is great for disguises and those who hate thier current age range. Sunsblood Philter: Protects a creature from anyharmful effects of Sunlight for 4 Hours (Vampires, Sunburn, blindness, everything). One vial contains enough dust for one spell. You can use the dust by sprinkling it in the air when casting any spell the dust replaces any spell components normally required to cast the spell. It is harvested from pixies via a lethal (and excruciating) process. This vial of glittering dust contains a vast amount of raw magic. Millstone(cursed item)- a gray stone that when picked up causes immense fatigue and encumberance to the holder,who finds themselves incapable or ridding themselves of the stone. Quill of handwriting - quill that helps you mimic handwritingįorgers dust - dust that erases any ink without trace Anyone using a Bite attack on the target must make a Constitution Save, DC 15, or suffer from the Poisoned condition until the end of their next turn. Snakebite Tincture: Made of crushed snakevine berries, a drop of this tincture makes its consumer’s blood toxic to others for 1 hour. DC 13 constitution saving throw or deafened for 1 hour, on success 1 round. Thunderstone - When a button is pressed, then moments later a loud bang appears, deafening everybody. Ingesting the tea prevents use of spellcasting and innate spellcasting abilities for 24 hours. Mugglewort "tea": This murky, astringent brew smells strongly of eucalyptus, and cannot be masked by any known mundane or magical means. It is primarily used to frame people or intimidate, and as such has been banned. These gauntlets are also cursed, and cannot be removed without using the spell Remove Curse.įlask of Water - This seemingly nonmagical flask makes any liquid inside it appear to be water, including poisons, smuggled liquors, and other illegal goods.ĭecanter of Endless Blood - On command, this item sprays blood everywhere. The gnarly spikes on the inside cause you to take 1d3 points of piercing damage for every unarmed strike you make. With brutal spikes, blood will cover your entombed fists as you punch your enemies. Spiked Fists of the Undaunted - These brutal gauntlets are clearly designed for one thing: hurting. Ring of singaling: 2 rings, wearer of ring can change the color of the crystal of the ring with a thought. Glove of Settle-the-****-down: A glove that, when used to slap someone, makes them realize what a bitch they're being and need to chill the **** out(DC 13 calm emotions) It deals 1d6 damage, then heals 1d6 damage. Torturer's Dagger: A small, slick dagger of ebony and red leather. The effect lasts 1d6 rounds and does not affect the thrower. ![]() Penny of Envy: A small penny of absolutely no worth, but when thrown into a crowd it will cause everyone who fails a Will save DC 13 to fight for it as if it was the most valuable item on Earth. Skeleton key - open any lock that DC is under 15. Walking stick sword sheet - looks like a walking stick with cobra head, but can fit any sword inside it Paper x-ray spray - Can see through paper for 1 min ![]() Smokebomb - throw to ground, whole area smoke 2 rounds But let me know of cool ideas you guys have! Also, tribute to this thread The prices are completely made up, of course, no point in arguing over those. Hey guys, I have a magical item shop in my city that also has some 'illegal' goods. ![]()
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